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Old Jul 03, 2008, 10:51 AM // 10:51   #301
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Quote:
Originally Posted by Ate of DK
People allready posted more options and there is also a video on youtube.
Go to youtube and search for this: "Post-Nerf farming!!! A/E Chaos Plains"

I've just been down there myself, see this screenshot:

I know what I'm doing tomorrow.
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Old Jul 03, 2008, 10:59 AM // 10:59   #302
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This update is an HUGE fail.
It damages only solo ele farming and SpeedUwClears.
The perma can still farm easily just a bit slower. Ectos price will drop again. Nice Job Anet u fail again!
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Old Jul 03, 2008, 11:22 AM // 11:22   #303
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Default Way to Go PermaSF farmer.

I am loving the spirit of PermaSF farmers whoever they are.

as soon as shadow form is nerf a new build is up, way to go! now don't tell me arena net is going to nerf that as well. lol

*go sit on the fence*
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Old Jul 03, 2008, 11:34 AM // 11:34   #304
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Anet should drop their silly economy talk, which no one is buying, and simply admit that their buff to SF was a screwup and they are trying to bring the skill in line with other elite skills.
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Old Jul 03, 2008, 11:47 AM // 11:47   #305
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LOL - some complaining that Anet nerfed too much then some cheering that it still works and others complaining that they dind't nerf enough.

The one fact that I glean is that Anet is prepared to do something to protect the value of the game currency which is (like it or not) the ecto. To me that is the important message. Some will QQ that they should have acted earlier, and some will QQ that they should have the same wealth as others, and others will just be upset that their exploit is closed. It really doesn't matter which side of that argument we are all on now, because Anet has made it clear that they will move to protect our de-facto currency if they feel it is being damaged. Game over on this argument from where I sit. The rich (whoever they are) can expect their ecto value to be pressured occasionally but basically protected. The communist viewpoint that everything should be easy to create equality is clearly not the winning philosophy. I think on tye whole I am more glad than sad about that.

Now we can let Anet sit back, evaluate, and decide if they did too much or not enough. Clearly if the flood in ecto continues unabated we can expect more restructuring to follow. If the price shoots up to quickly the changes will be pared back.
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Old Jul 03, 2008, 11:57 AM // 11:57   #306
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when i compare shadowform to spellbreaker for example.

shadowform u never get hit.
spellbreaker u get hit, but not by spells or hexes
obsidianflesh u get hit, but not by spells or hexes

shadowform can last forever with help of celerety and skill of the same class (paradoxon)
spellbreaker can last forever with help of arc. echo --> you have to be mesmer
obsidianflesh can last forever with help of glyp only on primary class + YOUR RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOING SLOW.

so shadowform is still way overpowered to compareable skills
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Old Jul 03, 2008, 12:20 PM // 12:20   #307
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Quote:
Originally Posted by FF_Timmeh
shadowform can last forever with help of celerety and skill of the same class (paradoxon)
spellbreaker can last forever with help of arc. echo --> you have to be mesmer
Shadowform can be maintained by anyone with 4+ pips of energy regen, celerity and paradox, true.

Spellbreaker can be maintained ONLY on Monk primary, with Quickening Zephyr on. Arcane Echo will not make it last forever, only a bit longer.
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Old Jul 03, 2008, 12:25 PM // 12:25   #308
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They got 1 part exactly right and that was the addition of things in UW to strip SF and hex breaker to slow down the farming a good deal

The UW nerf was quite a good one IMO, you have lost half of the riders you would normally farm because of the cursed riders which means you have by law of average lost half of the chance to farm ecto's

then after this good idea, came the ridiculous one....

50% less damage dealt whilst in SF = A-net screws every other SF farming build BUT not the perma-sin.

They REALLY didn't think about that one, I would guess that came as a throwaway comment/idea "they should deal less dmg" and it was snuck in at the end.

A-net's UW changes = FTW
50% dmg nerf, thus negating 90% of other profession SF farmers = FTL

(Back to chaos plains again now xD)
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Old Jul 03, 2008, 12:29 PM // 12:29   #309
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Quote:
Originally Posted by FF_Timmeh
[cut]
so shadowform is still way overpowered to compareable skills
QTF

But pay attention in a few mins a random assa farmer will come and he will say stop QQing GTFO etc etc.. I hate assas before SF buff and I hate them more NOW!
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Old Jul 03, 2008, 12:30 PM // 12:30   #310
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Quote:
Originally Posted by Mike_version2
The use of Hex Breaker by Mindblade Specters should require more skillful play by characters who are using any farming build known to man in conjunction with hexes. Because Shadow Form does not protect against Signet of Disenchantment, these characters will also want to avoid confrontations with Mindflay Specters. The net effect of these changes should be to decrease the overall killing speed for Shadow Form characters in the Underworld.
ANet why do you hate me and cerb and our 2-man UW Oh well, we had our fun.

Yes, you can have perma-SB with arcane echo on a Mo/Me, Abadeus.

Is it a good change? Maybe. It doesn't change the fact SF beats all the other skills in terms of bar compression or raw power, and it hurts other builds.
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Old Jul 03, 2008, 12:32 PM // 12:32   #311
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Hmm. Funny thing is... As soon as I saw this 50% less dmg, I thought about my mesmer that kills with degen. And... WHAT THE HELL? A PLAYER KNOWS THAT THIS WON'T BE A SUFFICIENT NERF?! And skill balancers didn't saw that coming? God...


Averra - Show the build plx?

Cast Arcane Echo, Spell Breaker. Even if it lasted 20 seconds and you recast Spell Breaker, you would have 5 seconds of downtime...
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Old Jul 03, 2008, 12:38 PM // 12:38   #312
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Quote:
Originally Posted by BlackSephir
Cept that perma sf uw is still possible (at least I heard so) so what AN's done is wasted their time.


Meh, why do I bother.
Lol, you think that is my only char? I have Assassin too...dun be so judgmental ><
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Old Jul 03, 2008, 12:42 PM // 12:42   #313
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Quote:
Originally Posted by Abedeus
Averra - Show the build plx?
Cerb's Art of Underworld.
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Old Jul 03, 2008, 12:45 PM // 12:45   #314
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I'm finding it quite disappointing that the very first non-prophecies skill added to any mob in the underworld or fissure is signet of disenchantment from factions just to nerf farming. If they're going to start adding other campaign's skills to UW / FOW, why can't they do it to make it more challenging / interesting than just to nerf something?
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Old Jul 03, 2008, 12:51 PM // 12:51   #315
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Quote:
Originally Posted by Davros Uitar
LOL - some complaining that Anet nerfed too much then some cheering that it still works and others complaining that they dind't nerf enough.
That is also how Anet works though. Split PvE and PvP so they dont have to nerf PvE skills and can allow for more powerful PvE skills (something I dont necessarily agree with in the first place). Buff SF despite knowing keeping it in permanence makes for quite powerful farming builds. Sit back for weeks and let it go like that. Suddenly decide maybe that wasnt a good idea and then start to change the dynamics, saying they'll keep an eye on it.

I'm not sure Anet knows what they want either, if they know what effects on the game their buffs and nerfs actually have, or if they're aware of what the effects are through monitoring or just randomly one day find a thread on a forum that brings it to their attention.
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Old Jul 03, 2008, 12:56 PM // 12:56   #316
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Quote:
Originally Posted by Kurenai Fire Sensei
QTF

But pay attention in a few mins a random assa farmer will come and he will say stop QQing GTFO etc etc.. I hate assas before SF buff and I hate them more NOW!
Then you obviously never played as or with a good sin
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Old Jul 03, 2008, 01:05 PM // 13:05   #317
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Quote:
Originally Posted by Leslie
I'm finding it quite disappointing that the very first non-prophecies skill added to any mob in the underworld or fissure is signet of disenchantment from factions just to nerf farming. If they're going to start adding other campaign's skills to UW / FOW, why can't they do it to make it more challenging / interesting than just to nerf something?
Agreed. If they're going to introduce non-proph skills, then they need to add drops from other campaigns, too.
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Old Jul 03, 2008, 01:06 PM // 13:06   #318
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Quote:
Originally Posted by Aera Lure
I'm not sure Anet knows what they want either, if they know what effects on the game their buffs and nerfs actually have, or if they're aware of what the effects are through monitoring or just randomly one day find a thread on a forum that brings it to their attention.
Probably the latter, they're most likely busy on GW2 most of the time

Quote:
Originally Posted by Lil Mystique
Agreed. If they're going to introduce non-proph skills, then they need to add drops from other campaigns, too.
:O yes, needs more Obsidian Spear and Chaos Daggers!
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Old Jul 03, 2008, 01:12 PM // 13:12   #319
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Good Job ANET... maybe it was even easier to reduce the SF, to the same as for PvP... made it a lot easier

And maybe because of the faction skill, they can put in more area's into UW, like a Para, Sin, Derv and Rit Area

Last edited by jbwarrior; Jul 03, 2008 at 01:15 PM // 13:15..
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Old Jul 03, 2008, 01:16 PM // 13:16   #320
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Quote:
Originally Posted by Aera Lure

I'm not sure Anet knows what they want either, if they know what effects on the game their buffs and nerfs actually have, or if they're aware of what the effects are through monitoring or just randomly one day find a thread on a forum that brings it to their attention.
I'm starting to think that too. They nerfed SF supposedly to allow other farming but to slow down uw farming. But they did the opposite. The new SF/burning speed build combined with -50% damage to SF everywhere means that chaos plains is now vastly easier to other farm spots virtually assuring sins will concentrate on the underworld in even greater numbers. How could they not see that coming?

And as to the weapons from other campaigns - if they are going to use skills from other campaigns then, yes, the should include the weapons also - inscribable.
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